
This issue is compounded because sneaking isn’t needed until you’ve already completed a good portion of the game. You need to remember that you can sneak, but it isn’t mentioned at all. Powerless and desperate to find a way out of the dark.Īll that being said, it is not a perfect game. It keeps the tone and story consistent with how you are supposed to feel. Throughout, Lloyd remains defenseless and must avoid the dangers. I’m also glad that there is no combat in the game. I didn’t find any of these my first time playing through the game, and I only realized they existed as I got to the end of the main story with only one achievement.Īs I mentioned earlier, the enemy and world design are great and the abominations that haunt Lloyd’s nightmares definitely sell the horror of DARQ. The game relies on atmospheric storytelling and something I wish I would’ve known going into it is that there is a hidden journal page in each level which reveals more about DARQ’s backstory. One takes place on a train, another in a theatre, and so on. There are seven levels to play through, each with their own theme. It’s a bit like a point and click adventure, just without the pointing and clicking. It doesn’t help that the normal walk animation keeps Lloyd hunched over like he is in his stealth walk, so it’s hard to even realize you’re changing anything the first time you use it.īut beyond that, the puzzles are typically built around finding items and using them in the right spot.

I say this because the game doesn’t really point it out to you, and there is no need to use it until you’re a few levels into the game. There is one exception, which I won’t spoil, but it’s important to remember that you do have the ability to crouch walk and sneak.
